AI Insights · Timothy · April 2021
Q1 2021 Latin America iOS Arcade Racing App Insights
An analysis of top 5 Arcade Racing apps on the iOS platform in Latin America for Q1 2021, showcasing download and active user trends. Data provided by Sensor Tower.
Performance of Top 5 Arcade Racing iOS Apps in Latin America for Q1 2021
The first quarter of 2021 was a dynamic period for Arcade Racing apps on the iOS platform in Latin America. Sensor Tower's data gives us a glimpse into the performance of these adrenaline-pumping games.
Starting with Shortcut Run by Voodoo, we observed a decrease in downloads from 103K in the last week of December 2020 to 26K by the end of March 2021. Weekly active users followed a similar downward trend, starting at 225K and ending the quarter at 111K. Revenue also saw a decline, peaking at $282K in mid-January and dropping to $64K by the end of March.
Zynga Inc.'s Gear Race 3D experienced fluctuations in downloads, with a high of 87K in the first week of January, dipping to 19K by the close of March. Weekly active users peaked at 117K in early January, before decreasing to 30K by the end of the quarter. The app's revenue was not a factor until mid-March, where it briefly spiked at $89 before dropping back to zero.
For Asphalt 9: Legends by Gameloft, the downloads started at 24K in late December and increased to 29K by the end of March. The weekly active users showed more stability, beginning at 73K and slightly rising to 70K over the quarter. Revenue for Asphalt 9: Legends started strong at $5.7K but experienced a dip, finishing at $2.8K in the final week of March.
Voodoo's Tricky Track 3D showed an interesting trend with a sharp increase in downloads in mid-January, reaching 49K, before falling to 466 by the quarter's end. Weekly active users mirrored this pattern, spiking at 74K in mid-February and then falling to 6.8K. The app's revenue was negligible throughout the quarter.
Lastly, Need for Speed No Limits by Electronic Arts showed a positive trend in downloads, starting at 13K and growing to 20K by March's end. Weekly active users also increased, from 81K to 99K. The game's revenue saw a healthy rise, beginning at $4.1K and reaching $6.2K in the last week of the quarter.
For more detailed insights and data on app performance, Sensor Tower provides a comprehensive analysis of market trends and user engagement.